Live working notes for a Lord of Hatred Spiritborn Thrash + Sepazontec build,
plus a class-wide reference of every independent %[x] global multiplier available
to Spiritborn for cooking new builds.
Bucket classification follows the pooled/independent/additive model from
damage-buckets.md.
Per-slot affix & temper priorities with math backing. Includes 8 in-game loot filter rules (build-specific + general Spiritborn) and the S13 affix reference.
Interactive Mermaid diagram of every build component and how they feed each damage bucket. Pan + zoom enabled.
Every independent %[x] global available to Spiritborn — aspects, uniques, mythics, paragon legendaries, glyphs, set bonuses, runes, spirit halls. Use this for cooking new builds.
Fact-checked breakdown of a third-party Spiritborn build (T1-T10 Thorns / T1-T12 Poison). Skill IDs decoded against d4data; separates verified mechanics from the source's mistranslated prose.
Bucket-by-bucket damage comparison against the current S13 meta Rushing Claw Evade Speedborn build. Why decoupled-from-resource damage events out-scale a tuned Thrash stack — and where Thrash still competes.
Every multiplier in the S13 Rushing Claw Evade Speedborn build ground-truthed against the local d4data sparse checkout. Per-line bucket classification, file paths, formulas, and the source-of-truth disagreements between Mobalytics, Icy Veins, and Maxroll.