READ THIS FIRST · SOURCE ACCURACY
The author's written notes are machine-translated and reference skills that do not exist in Diablo IV — e.g. "Eagle Claw Strike", "Insect Plague", "Plague Insects". The Spiritborn Eagle skills are Quill Volley, Stinger, Vortex, and Soar; the Centipede Ultimate is The Devourer. The translated names appear to be guesses.
Everything below tagged VERIFIED is read directly from the build's saved skill/gear data. Anything tagged CLAIMED is the author's prose, repeated but not confirmed.
SPIRIT HALL — THE ACTUAL CORE
The single most important correction: both endgame variants run the same Spirit Hall split.
| VARIANT | PRIMARY | SECONDARY |
|---|---|---|
| 1-40 (leveling) | Gorilla | Jaguar |
| 40-70 (leveling) | Gorilla | Gorilla |
| T1-T10 (Thorns) | Gorilla | Eagle |
| T1-T12 (Poison) | Gorilla | Eagle |
Both endgame variants are Gorilla primary / Eagle secondary VERIFIED — a mismatched split. Only the 40-70 leveling variant doubles a spirit (Gorilla/Gorilla).
This matters because the helm is Harmony of Ebewaka, whose effect is "While your Spirit Hall choices match: their bonuses are X% more potent, and skills of their Base Spirit gain Vigor Cost Reduction and Cooldown Reduction." With a mismatched Gorilla/Eagle split, that entire clause is inactive on both endgame variants. On these builds Ebewaka contributes only its plain affixes (Dexterity, Life, Armor, Resistance, the Resolve-stacks temper) — it is a stat-stick helm, not a chassis multiplier. The "match-bonus" payoff only exists on the Gorilla/Gorilla leveling step.
SKILL BARS · VERIFIED
Decoded from the build's node data. Rank-15 marks the invested skills.
T1-T10 — THORNS
| SKILL | SPIRIT / SLOT | RANK |
|---|---|---|
| Vortex | Eagle · Focus | 1 |
| Crushing Hand | Gorilla · Core | 5 |
| Scourge | Centipede · Defensive | 15 |
| Armored Hide | Gorilla · Defensive | 15 |
| Ravager | Jaguar · Focus | 15 |
| Counterattack | Jaguar · Defensive | 1 |
| The Devourer | Centipede · Ultimate | 1 |
T1-T12 — POISON
| SKILL | SPIRIT / SLOT | RANK |
|---|---|---|
| Rock Splitter | Gorilla · Basic | 15 |
| Rake | Jaguar · Core | 1 |
| Toxic Skin | Centipede · Focus | 1 |
| Armored Hide | Gorilla · Defensive | 1 |
| Ravager | Jaguar · Focus | 1 |
| The Devourer | Centipede · Ultimate | 1 |
Both bars carry Ravager (Jaguar Focus), Armored Hide (Gorilla Defensive), and The Devourer (Centipede Ultimate). The Thorns variant invests its 15s into Scourge + Armored Hide + Ravager; the Poison variant invests everything into Rock Splitter and spreads the rest at rank 1.
GEAR · T1-T10 THORNS · VERIFIED
| SLOT | ITEM | ROLE |
|---|---|---|
| WEAPON | Aspect of Supremacy | Ultimate-kill stacks → damage. Doubled across weapon + offhand. |
| OFFHAND | Aspect of Supremacy | Same aspect both hands. |
| HELM | Harmony of Ebewaka | Stat stick here — match-clause inactive (Gorilla/Eagle). |
| CHEST | Aspect of Spiked Armor | Flat Thorns + armor + block. The Thorns source. |
| GLOVES | Hesha e Kesungi | Incoming hits redistributed as outgoing Poisoning at a multiplied rate. |
| PANTS | Aspect of Debilitating Toxins | Damage reduction + poisoned enemies deal less damage to you. |
| BOOTS | Path of the Emissary | Auto-casts a base Core skill from your primary Spirit Hall every X meters; Core casts dash to target while Ravager is active. |
| AMULET | Vehement Brawler's Aspect | Eagle skills gain crit chance + %x damage vs Poisoned enemies, who also have reduced healing. |
| RING 1 | Conceited | %x damage while a Barrier is active. |
| RING 2 | Band of First Breath | Evade consumes Resolve for a %x damage window; also grants Armored Hide's passive effect. |
GEAR · T1-T12 POISON · VERIFIED
| SLOT | ITEM | ROLE |
|---|---|---|
| WEAPON | Aspect of Infestation | Pestilent Swarms also deal a % of their damage as Poisoning over time. |
| OFFHAND | Aspect of Infestation | Doubled across both weapons. |
| HELM | Harmony of Ebewaka | Stat stick — match-clause inactive (Gorilla/Eagle). |
| CHEST | Aspect of Debilitating Toxins | Defensive layer — same aspect that sits on the Thorns variant's pants. |
| GLOVES | Aspect of Pestilence | Pestilent Swarms deal %x increased damage, last longer, and spiral outward. |
| PANTS | Aspect of Kinetic Suppression | Mobility skill grants Resolve; a Defensive skill cast at full Resolve gets %x damage. |
| BOOTS | Aspect of Apprehension | Enemies slowed 80%+ become Feared; %x damage to Feared enemies. |
| AMULET | Widow's Web | Your crits make stacked Poisoning burst instantly — a % of the total to the target, a % of the burst to nearby enemies. |
| RING 1 | Aspect of Supremacy | Ultimate-kill stack damage, single ring this time. |
| RING 2 | Ring of Writhing Moon | Auto-spawns a Pestilent Swarm on a timer; swarms orbit you and reduce an equipped Eagle skill's cooldown. |
WHAT ACTUALLY CARRIES THE BUILD
Stripped of the bad translation, here is the mechanically defensible read.
- Ravager + Resolve loop. Ravager (Jaguar Focus) and Armored Hide
(Gorilla Defensive) are on both bars. The pants/chest roll
+max Resolve stackstempers, and Kinetic Suppression (Poison variant) converts mobility into Resolve and a Defensive-skill%xpayoff. This is the recurring engine. VERIFIED gear/skills - Path of the Emissary as a generator. The boots auto-cast a base Core skill from your primary Spirit Hall as you move, and make Core casts dash to target while Ravager is active. Movement doubles as your rotation. VERIFIED item text
- Thorns variant (T1-T10): Aspect of Spiked Armor supplies Thorns;
Hesha e Kesungi converts incoming hits into outgoing Poison; Conceited + Band of First
Breath add
%xwindows from Barrier and Resolve-spend. The author CLAIMS Counterattack + Armored Hide stack multiple Thorns coefficients and an evade "passes through" to amplify Thorns ~10× — plausible in shape, but the specific skill names in their notes are wrong, so treat the multiplier figure as unconfirmed. - Poison variant (T1-T12): Infestation makes swarms apply Poisoning, Pestilence amplifies the swarms, Ring of Writhing Moon spawns more swarms and refunds Eagle cooldowns, and Widow's Web detonates the stacked DoT on crit for AoE burst instead of waiting for ticks. This is the clearest, most defensible synergy in the whole build. VERIFIED item text
- The real "two finishers off one base": the shared layer is Ravager + Armored Hide + The Devourer + the Resolve tempers. Swapping T1-T10 ↔ T1-T12 changes weapons, gloves, amulet, both rings, boots, and the rank-15 investment — so it is a heavier swap than a clean five-slot finisher change, but the Jaguar/Gorilla/ Centipede skill spine does carry over.
BEFORE COPYING IT
The source CLAIMS Resolve's armor and damage-reduction are bugged and non-functional this season, making the character fragile, and recommends the Poison variant for 110-120 speed-farm because it kills before defense matters. Treat as unverified; confirm against current patch notes.
The source CLAIMS amulet +rank bonuses
don't re-apply on zone load until you re-cast Ravager once. Standard Spiritborn snapshot
hygiene if true — cheap to do regardless.