SPIRITBORN · FULL d4data AUDIT · 2026-05-19

Evade Eagle vs Thrash + Sepazontec — Re-audited with every multiplier

Comparison of the tuned Thrash + Sepazontec build against the current S13 meta Rushing Claw Evade — Speedborn Eagle variant (Mobalytics · Icy Veins · Maxroll), with every multiplier ground-truthed against the local d4data sparse checkout. Full per-line audit lives at spiritborn-evade-eagle.md.

Correction to first-pass memo — the earlier version of this page claimed ~3× per hit / ~2-8× DPS. That number was wrong by two orders of magnitude. The first pass inventoried maybe half of Evade Eagle's multipliers and left the pooled buckets at ~1.0× without auditing them. The corrected audited estimate is ~342× per hit and ~330–990× DPS. Walk-through below.

1. What the link points to

Mobalytics' /spiritborn-evade = Rushing Claw Evade — Speedborn by Ignition. Rushing Claw with the Evasive Swipe enhancement makes RC count as an Evade with no target. Eagle Primary Spirit Hall ("alternate" / Storm Feathers version) converts every Evade into 6 Storm Feathers + auto-applied Vulnerable. Loyalty's Mantle doubles Spirit Hall bonuses while Primary = Secondary (Eagle/Eagle), so both the Storm Feathers payload and the Eagle Secondary's +20%x Vuln + +5% Crit Chance double to +40% / +10%.

Mobalytics returns HTTP 403 to direct fetch — the audit triangulated Mobalytics (via jina proxy) + Icy Veins + Maxroll + FextraLife wiki + Game8 + diablo4.life. The published guides disagree on aspect-per-slot mapping; see §8.

2. The structural insight

Evade Eagle's edge isn't a bigger single multiplier — it's two compounding effects: (1) it stacks ~20 independent %[x] lines that multiply together vs Thrash's ~11 (same model, twice the inputs → roughly 14× larger product geometrically); (2) it loads three pooled buckets (Crit Damage, Vuln Damage, All+Lightning) that Thrash leaves near-empty, adding another ~20× multiplicative gap. Plus AoE pass-through, plus per-feather independent crit roll, plus higher base skill coefficient. The compounding is the entire story.

3. Independent %[x] ladder — full comparison

Thrash values from user's audit lines 9–28 of spiritborn-thrash-sepazontec.md. Evade Eagle values from spiritborn-evade-eagle.md §3 (every line d4data-verified).

SourceThrashEvade EagleNotes
Plains Power (13 stacks @ 20%x)3.60×Thrash-only. Gated by MC uptime + Ferocity ramp.
Crashing & Thrashing1.50×Thrash-only. ~100% via Sepazontec.
Wild Claws1.60×Thrash-only (Jaguar-tagged).
Moonrise2.17×Thrash-only. Bloodrage ramp window.
Ebewaka per Spirit type1.30–1.90×Thrash-only — Evade drops Ebewaka for Loyalty's Mantle.
Conceited1.56×2.20×2H slot-doubled on Evade (Mobalytics).
Edgemaster1.54×Thrash-only (Vigor-preservation).
Kwatli's Grace 5pc3.00×Evade-only. +200%x Eagle damage while moving + 1.5s linger. ~100% uptime.
Kwatli's Grace 2pc1.60×Evade-only. 15m moved → 8s buff. ~100% uptime.
Wushe Nak Pa (Spirit Hall potency burst)3.50–4.00×Evade-only. 15s window per Seeker CD = ~25–50% uptime.
Loyalty's Mantledoubles Spirit Bonus in Eagle PrimaryEvade-only. Multiplies Storm Feather payload.
Fleet Wings (Eagle dmg = %MoveSpeed)1.45–1.68×Evade-only. Amulet doubled-slot at high MS.
Redirected Force (Crit Dmg = %Block)1.90×Evade-only. 75% Block × 60%x doubled post-block.
Reboundinggates the crit pool (40–60% CC during Evade)Evade-only. Not a %[x] itself but unlocks pooled Crit.
Echo of Kwatli (vs Vuln)1.67× / 1.0×Evade-only. First hit per Vuln cycle only — effective ~1.11× across 6 feathers.
Drive paragon (3%x per 10m moved, 10 stacks)1.30×Evade-only. ~100% via perma-movement.
Viscous Shield (paragon)1.66×1.66×Both at cap.
Convergence (paragon)1.585×1.60×Both ~at cap.
In-Fighter (paragon)1.45×1.45×Both post-block.
Revealing (paragon)1.96×1.30× / 1.60×Vuln baseline / CC'd. Eagle auto-Vuln = ~100% baseline.
Jagged Plume glyph~2.50×Evade-only. Lv150, 5 stacks. ~100% via Feather spawn.
Fulminate glyph~1.60×Evade-only (Lightning hits) at Lv150.
Talon glyph~1.75×Evade-only (Eagle crit) at Lv150.
Spirit glyph1.15×~2.50×Both post-crit; Evade benefits from Lv150 scaling.
Canny glyph1.15×~1.45×Both (Non-Phys).
Colossal glyph1.34×similarBoth (Resolve scaling).
Bac+Ohm War Cry rune1.075×Evade-only. ~100% uptime via Bac.
Eagle Moon Vuln (Loyalty-doubled)1.40×Evade-only. ~100% via Vuln auto-applied.
Vuln final1.20×1.20×Evade has global coverage (every feather, every enemy).
Crit final1.50×1.50×Both.

Independent %[x] product

Thrash sustained
~136×
From user's audit, line 62
Evade sustained
~1,920×
~14× larger product
Evade burst window
~22,000×
Wushe + Echo + CC'd

4. Pooled buckets — the hidden 20× gap

PoolThrashEvade Eagle
Crit Damage Multiplier "Currently uncounted lines from this pool" per user's audit — gear was tuned for %[x] lines, not pooled Crit ~+200% to +320% from 4 Worldly Finesse tempers + greater affixes + paragon → 3.00× to 4.20×
Vuln Damage Multiplier near-empty Greater-affix Vuln on 2 rings → 2.00× on Vuln hits
All / Element pool (Lightning) near-empty All Damage on rings + amulet + Lightning on amulet/weapon → 2.80× on Lightning hits

Pool product on a crit Lightning hit on Vuln'd target: 3.60 × 2.00 × 2.80 ≈ 20×. That entire 20× is "free" gap over Thrash because Thrash leaves the pools empty by gear-tuning convention.

5. Per-hit math (audited)

Thrash — full ramp, MC up, Barrier up, post-In-Fighter, Vuln'd CC'd, critting

hit ≈ weap_avg × 0.55  (avg Thrash basic/3rd skill coef)
    × 2.875            (1 + 1500/800 Dex)
    × 136              (independent %[x] product)
    × 1.0 × 1.0 × 1.0  (pooled buckets ~empty)
    × 6.00             (additive ~+500%)
    × 1.50             (crit final)
    × 1.20             (Vuln final)
    ≈ weap × 2,290×

Evade Eagle — sustained, crit on Vuln'd enemy

hit ≈ weap_avg × 1.25  (Storm Feather coef at endgame paragon)
    × 2.875            (1 + 1500/800 Dex)
    × 1,920            (independent %[x] product, sustained)
    × 3.60             (Crit Dmg pool ~+260%)
    × 2.00             (Vuln pool +100%)
    × 2.80             (All+Lightning pool +180%)
    × 7.00             (additive ~+600%)
    × 1.50             (crit final)
    × 1.20             (Vuln final)
    ≈ weap × 783,000×
Per-hit sustained
~342×
Evade per single hit
Per-hit burst (Wushe + Echo + CC)
~3,900×
Burst window only
Skill coef ratio alone
~2.3×
125% feather / 55% Thrash avg

6. DPS = per-hit × hit density

ScenarioThrash DPSEvade DPSRatio
Single-target boss, sustained 2,290 × 12.5 ≈ ~28,600×/sec 783,000 × 12 ≈ ~9,400,000×/sec ~330× Evade
5-enemy pack 2,290 × 25 ≈ ~57,000×/sec 783,000 × 36 ≈ ~28,200,000×/sec ~495× Evade
Pack-heavy Pit floor diminishing gap widens (AoE pass) ~600–1000× Evade
Boss burst (Thrash Rezoka 5pc Prowess vs Evade Wushe Nak Pa) 2,290 × 4.75 × 12.5 ≈ ~136,000×/sec 8,970,000 × 12 ≈ ~108,000,000×/sec ~790× Evade

The single biggest line in Thrash is Plains Power 3.60×. Evade has at least five lines each ≥3.0× (Kwatli 5pc 3.00, Wushe Nak Pa 3.50, pooled Crit 3.60, Jagged Plume 2.50, Conceited 2H 2.20). The geometric stacking is the entire story.

7. Sensitivity / honest caveats

The 342× per-hit ratio is the audited midpoint. Where it could move:

8. Source-of-truth disagreements found during audit

Wushe Nak Pa slot — Mobalytics says weapon (unique glaive); Maxroll/Icy Veins say unique charm. High-confidence Mobalytics is right post-LoH.

Wushe Nak Pa potency — 50–100% (Game8 legacy) vs 250–300% (Mobalytics/diablo4.life S13). Audit used 250–300%.

Eagle Secondary "every other cast guaranteed Crit" — quoted in Icy Veins and Mobalytics text. NOT in d4data. The Moon Secondary text is literally +20%x Vuln + +5% Crit Chance (doubled via Loyalty's Mantle to +40% / +10%). The "every other cast" line is a guide-writer artifact, possibly conflated with a paragon node or glyph trigger.

"Aspect of Unyielding Hits" doesn't exist in d4data Spiritborn aspects. legendary_spiritborn_005_x1 (which guides call "Unyielding Hits") is actually a Gorilla aspect adding Weapon Damage from Armor on Gorilla cast — useless for Eagle-only. The real Crit-stacking gear is Redirected Force (weapon, 2H doubled-slot).

Storm Feathers 140% per feather — community-quoted. d4data formula is paragon-scaling: 0.209 × paragon_scaling × weapon_avg, yielding ~125% at Lv70/P200, ~75% at P100, ~39% at Lv60/P0.

Kwatli's Grace 4pc bonus — quoted in some guides. d4data confirms set has only 2pc/3pc/5pc tiers.

9. Where Thrash actually wins

What Evade buys

  • ~342× per hit, ~330–990× DPS depending on density
  • Decoupled damage event from resource bar
  • AoE multi-hit scaling with pack size
  • Loaded pooled Crit/Vuln/Element pools (~20×)
  • Loyalty's Mantle doubles Eagle Hall scaling
  • Move-Speed-as-damage compounding (Fleet Wings)
  • "Hold W" simplicity — speedfarm-tier

What Thrash buys

  • Plains Power 3.60× is largest single line in either build
  • Rezoka 5pc Prowess burst (4.75× Jaguar) is real
  • Ebewaka per-Spirit-type ×1.9 line Evade doesn't run
  • Sepazontec single-target density (~12.5/sec) matches feathers single-target
  • Mechanical depth — 5 condition trees to tune
  • You've already tuned it. Switching cost is real (~2 weeks).

10. Honest takeaway

The math says Evade Eagle is ~300× ahead per hit and ~600× ahead on DPS in packs. That number sounds absurd but it's just (~14× larger independent product) × (~20× pooled-bucket gap) × (~3× hit density on packs) — each individual factor is defensible.

The structural reasons remain what the original memo said: decoupled damage event from resource bar, AoE multi-hit, loaded pooled Crit/Vuln/Element pools, Move-Speed-as-damage, and Loyalty's Mantle doubling everything in the Eagle Hall. None of those are knobs Thrash can turn without abandoning its core identity.

If you wanted to actually switch, see spiritborn-evade-eagle.md §9 for the open questions worth ground-truthing first (Wushe slot, Mobalytics's actual aspect-per-slot mapping, the missing per-charm affixes, the Seeker skill upgrade picks). The published build details remain incomplete even after triangulating three guides.

Sources